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Adobe Releases Substance Painter Update

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Adobe, the global leader in digital media, has rolled out a new update to Substance Painter, 3D texture painting software that allows painting using U-Dimension (UDIM) tiles. 

Users will see significant performance improvement due to the introduction of a new workflow. The new updated version of Substance Painter provides the ability to stop the Substance Painter engine use while working and reduce the project files’ size generated by the software.

Artists working on projects across UV tiles can now import textures as a sequence of images, with Substance Painter automatically selecting and arranging a whole set of patterns and textures.

The UV tiles are then displayed in a new and improved raster view in the 2D view window. Users can adjust the texture resolution for every individual tile.

The latest update also adds a new UV tile mask system to the Substance Painter layer stack, a type of secondary mask for texture layers that drives the software to reject specific UV tile calculations.

According to Adobe, masking UV tiles are designed to improve painting performance in large and complex projects. Users can also hide masked tiles in the viewport to facilitate access to all parts of the network.

Furthermore, the Substance Painter function is updated to make you more responsive and agile while working on projects with complex layer stacks, with visual feedback removed.

Users now have the ability to effectively queue many changes, then cancel them and calculate them all at once.

Substance Painter 2020.2 is generally available for Windows 8+, CentOS 7.0 / Ubuntu 16.04+ Linux and macOS 10.12+.

Subscriptions to all Adobe Substance tools cost $ 19.90 / month or $ 219 / year for artists and studios earning less than $ 100,000 / year. And $ 99.90 / month or $ 990 / year for other users.

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